Where does everyone live?
All Residents share he same apartment Building, known as The Building. You can catch a bit of back history on it here.
Demens Towers - AKA "The Building"
Current Location: the Windswept Knoll, North Warnborough, Gallimaufry
The Building is centric to the PLverse. When in Gallimaufry, it is located atop a grassy, windswept knoll and serves to house nearly all PCs. The interior construction appears differently to each resident (tile vs wood floors vs carpet, metal staircases vs concrete vs wood) etc. The landlord, O.C. Demens, hardly ever makes an appearance. New tenants are usually welcomed into the Building and find their contract and a key at the reception desk.
The Building is sentient. It heals itself although recently the landlord has begun issuing fines to people who destroy the property without damn good reason. It's heavily protected against intrusion, to include an active security system which purges nanites and smaller things. It easily registers tech. Breaking into apartments while players are offline (and without letting them know) is taboo.
Much can be said about living in the perfect place. To that end, the Building is perfect.
Exterior
Much larger on the inside than on the outside, it bends and folds and establishes itself as a pinnacle of perfection, taking on the outward appearance most pleasing to the viewer. The image to the right is how it looks through the eyes of a Resident. Yet, no matter the appearance, it fits the needs of all.
A short set of stone steps lead up to the Building's front porch and main doors. The porch wraps around to the side and expands into a flagstone courtyard containing tables and other comfortable seating. Residents can enjoy their afternoons on this patio, or can gather around the grand fire pit at night.
Lush lawns frame each side of the building. The back garden contains the pavilion where Residents gathered right after the Drone invasion ended in Bielefeld; the pavilion moves with the Building. The back garden contains a large, manicured lawn. The Building is surrounded by woodland, but its perch atop the hill allows people to overlook the woods to see the village of North Warnborough beyond. A gravel pathway wide enough for vehicles leads from Building and through the woods to the village.
Interior and Roof
The Building's interior appears differently to each person and often echos their tastes yet some things remained the same no matter who views them:
Ground Floor:
The foyer contains mailboxes and buzzers tucked into a tiny vestibule. It carries on into the lobby proper, touching a large reception desk and the drop box where payments are made and leases tucked.This desk is the first stop for every new resident. There is a large front window and comfortable seating. Several doors lead off the lobby - Medical Clinic, Bomb Shelter, Chaos Quarters, Gym and Pool. Thriller’s Thinking Bench and the main stairway and elevators are also found here. A door market "Maintenance" sits at the far end of the lobby and opens onto a stairwell down to the basement where the janitor and boiler rest in the maintenance corridor.
The indoor pool and gym are open 24/7. These are both rather small. Two restrooms are nestled between these facilities.
Second Floor
The second floor (and all following floors) can be accessed via the main stairs or lifts.
It should be noted that the library can often be found on this level but tends to vanish and reappear on the ground floor. This is mainly due to residents who are too lazy to go up and down the stairs.
The Communal Dining Room and Kitchen seems to be where everybody seems to flock, including those with apartments that have kitchens. Breakfast is usually waffles and omelets. The communal gathering room sits across the hall, opposite the dining room. The furniture was appropriated from a warehouse store, the decor came from various portals, and the massive 90" Aquos LED TV was affixed to the wall in a fashion that didn't permit it to be stolen (or stolen back by the cultist that Naomi had borrowed it from.) There was a piano, plenty of leather couches, an extra table for work space, comfy leather chairs and a bar area. (Residents would need to provide their own booze.) A smaller tv is on other side of the room for game consoles.
There are apartments on this level but most are filled (indeed, there are now eights floors containing apartments). The hallways provide opportunities for conversations and people roam them. Some people lurk in them. They have shadows to hide in.
Fifth Floor
The entire fifth floor is occupied by the Building Hospital. It is set up to accommodate magic-based healer and mundane physician alike.
π Floor
This floor can only be reached via the far left lift, and only when the floor button appears. It houses the Wilting Succubus, a traditional British pub run by Minerva's Lads. Run by Swith Witherward, semi-closed RP setting.
Basement/Garden Level
It's recommended that residents stay out of the basement. Dark things lurk there and it's rumored that one of the remaining Nifid dwells there. The maintenance corridor is also where you can find the boiler, the janitor, and the tech priests that keep the Building running, as well as a few private apartments housing strange xenos, war machines, and atomic kittens.
Rooftop
The rooftop is a retreat during warm days. It's used for gazing at the night sky, defending the building (weapons seem to change at the drop of a hat), housing Bran's helicopter, and a quiet place to drink. Stairs lead up to it from the inside.
Rooms vs Apartments
Rooms: Some residents are cheap bastards and only rent rooms. They use the communal dining room and kitchen for their meals.
Uncommon Areas and Some Defenses
Restricted Areas
Some apartments exist in their own little universe and can not be penetrated by outside sources. These would include Bones & Co's apartment, and The Chaos Dimension (security system begins at the stairwell entrance door in the lobby). Don't try. You'll only become frustrated... or die.
Some Defenses
Eldritch Locations
The Building itself is an Eldritch location, however there are a few places within it that are also Eldritch locations. Fun, no? The thing of it is, these locations exist in pocket dimensions provided by Mr. Demens. There are no gateways in or out of them, sans the apartment doors concealing them, ergo teleporting new things in or going out through portals is impossible.
The Building is centric to the PLverse. When in Gallimaufry, it is located atop a grassy, windswept knoll and serves to house nearly all PCs. The interior construction appears differently to each resident (tile vs wood floors vs carpet, metal staircases vs concrete vs wood) etc. The landlord, O.C. Demens, hardly ever makes an appearance. New tenants are usually welcomed into the Building and find their contract and a key at the reception desk.
The Building is sentient. It heals itself although recently the landlord has begun issuing fines to people who destroy the property without damn good reason. It's heavily protected against intrusion, to include an active security system which purges nanites and smaller things. It easily registers tech. Breaking into apartments while players are offline (and without letting them know) is taboo.
Much can be said about living in the perfect place. To that end, the Building is perfect.
Exterior
Much larger on the inside than on the outside, it bends and folds and establishes itself as a pinnacle of perfection, taking on the outward appearance most pleasing to the viewer. The image to the right is how it looks through the eyes of a Resident. Yet, no matter the appearance, it fits the needs of all.
A short set of stone steps lead up to the Building's front porch and main doors. The porch wraps around to the side and expands into a flagstone courtyard containing tables and other comfortable seating. Residents can enjoy their afternoons on this patio, or can gather around the grand fire pit at night.
Lush lawns frame each side of the building. The back garden contains the pavilion where Residents gathered right after the Drone invasion ended in Bielefeld; the pavilion moves with the Building. The back garden contains a large, manicured lawn. The Building is surrounded by woodland, but its perch atop the hill allows people to overlook the woods to see the village of North Warnborough beyond. A gravel pathway wide enough for vehicles leads from Building and through the woods to the village.
Interior and Roof
The Building's interior appears differently to each person and often echos their tastes yet some things remained the same no matter who views them:
Ground Floor:
The foyer contains mailboxes and buzzers tucked into a tiny vestibule. It carries on into the lobby proper, touching a large reception desk and the drop box where payments are made and leases tucked.This desk is the first stop for every new resident. There is a large front window and comfortable seating. Several doors lead off the lobby - Medical Clinic, Bomb Shelter, Chaos Quarters, Gym and Pool. Thriller’s Thinking Bench and the main stairway and elevators are also found here. A door market "Maintenance" sits at the far end of the lobby and opens onto a stairwell down to the basement where the janitor and boiler rest in the maintenance corridor.
The indoor pool and gym are open 24/7. These are both rather small. Two restrooms are nestled between these facilities.
Second Floor
The second floor (and all following floors) can be accessed via the main stairs or lifts.
It should be noted that the library can often be found on this level but tends to vanish and reappear on the ground floor. This is mainly due to residents who are too lazy to go up and down the stairs.
The Communal Dining Room and Kitchen seems to be where everybody seems to flock, including those with apartments that have kitchens. Breakfast is usually waffles and omelets. The communal gathering room sits across the hall, opposite the dining room. The furniture was appropriated from a warehouse store, the decor came from various portals, and the massive 90" Aquos LED TV was affixed to the wall in a fashion that didn't permit it to be stolen (or stolen back by the cultist that Naomi had borrowed it from.) There was a piano, plenty of leather couches, an extra table for work space, comfy leather chairs and a bar area. (Residents would need to provide their own booze.) A smaller tv is on other side of the room for game consoles.
There are apartments on this level but most are filled (indeed, there are now eights floors containing apartments). The hallways provide opportunities for conversations and people roam them. Some people lurk in them. They have shadows to hide in.
Fifth Floor
The entire fifth floor is occupied by the Building Hospital. It is set up to accommodate magic-based healer and mundane physician alike.
π Floor
This floor can only be reached via the far left lift, and only when the floor button appears. It houses the Wilting Succubus, a traditional British pub run by Minerva's Lads. Run by Swith Witherward, semi-closed RP setting.
Basement/Garden Level
It's recommended that residents stay out of the basement. Dark things lurk there and it's rumored that one of the remaining Nifid dwells there. The maintenance corridor is also where you can find the boiler, the janitor, and the tech priests that keep the Building running, as well as a few private apartments housing strange xenos, war machines, and atomic kittens.
Rooftop
The rooftop is a retreat during warm days. It's used for gazing at the night sky, defending the building (weapons seem to change at the drop of a hat), housing Bran's helicopter, and a quiet place to drink. Stairs lead up to it from the inside.
Rooms vs Apartments
Rooms: Some residents are cheap bastards and only rent rooms. They use the communal dining room and kitchen for their meals.
Uncommon Areas and Some Defenses
Restricted Areas
Some apartments exist in their own little universe and can not be penetrated by outside sources. These would include Bones & Co's apartment, and The Chaos Dimension (security system begins at the stairwell entrance door in the lobby). Don't try. You'll only become frustrated... or die.
Some Defenses
- BOB: BOB is the original security system set up by Charumati to defend against the Drones. BOB can not be hacked, can not be thwarted, can not be circumnavigated, nor can it be assimilated or infected. It is the fragment of a Chaos god.
- Morbus: Xenotech coupled with a rank personality, Morbus picks up what BOB misses. Unlike BOB, Morbus is known to retaliate over the slighted provocation. Attempting to control Morbus is a very, very stupid idea. Characters will less than 12 in applicable skills might as well not bother.
- Individual Apartments and Defenses: Some apartments inside skip out of the current dimension and can NOT be entered via teleportation without risking a mis-jump. Infiltrating other apartments is instant death due to magic or tech: make up a new character. Period. ASK the player before breaking into their apartment. RESPECT the player's wishes.
- Roof: The building rooftop is set up to defend the building. It contains two rail-guns (currently covered with flower pots)
- The Building itself: The Building is sentient and does not require any of the above things to protect itself. It can generate a force field that defeats magical/god powered attacks. It defeats nano, mechanical and supernatural infiltration. It forms a sphere around the area that usually encompasses the Building and its lawns, however it can expand to roughly ten blocks in circumference. Conventional weapons won't affect it.
Eldritch Locations
The Building itself is an Eldritch location, however there are a few places within it that are also Eldritch locations. Fun, no? The thing of it is, these locations exist in pocket dimensions provided by Mr. Demens. There are no gateways in or out of them, sans the apartment doors concealing them, ergo teleporting new things in or going out through portals is impossible.
- The Raptor House: This is where the Raptors live. It was sucked into the Building when the structure tore itself from Bielefeld. The house is located behind Apartment 8D's door. Mr. Demens was kind enough to uproot the lawn and garden surrounding it, transporting the entire thing along, so visitors knocking upon that door will open it to find themselves in a small pocket dimension replete with house and landscaping.
- The DEMiOs: This is the abode of the Luxans. Like the raptors' house, it is housed in a pocket dimension that can only be accessed through the apartment door.
- Chaos Quarters: Running theme here... pocket dimension... accessible only through the door in the lobby marked "Chaos Quarters". The avatars and cultists now have a limited back garden rather than the entire dimension Ogoti created. Hey, it cuts down on the water bill.
- The Biogarden: Did you skim the above regarding Morbus? The same critters fashioned the Biogarden.